

That said, "March of the Phantom Brigade" premieres some considerable renovations to the Encounters format, including the layout of the physical book, its structure, the rules for playing the season, the design of the individual encounters, and the design of the adventure as a whole. In "March of the Phantom Brigade," there are three chapters with lengths of 4, 4, and 5 encounters, for 13 total weeks of play. These encounters are arranged into chapters characters can take short rests between most encounters and extended rests between chapters. It's a module that was used for organized play of 1st- to 3rd-level characters, with each week of play consisting of just one encounter and meant to run two hours or less. "March of the Phantom Brigade" continues in part with the model set during previous seasons of D&D Encounters. It was released for play between the Winter 2010 and Spring 2011 seasons.Ĭontinuing the Encounters.


"March of the Phantom Brigade" (2011), by Rodney Thompson, is the adventure for Season 4 of D&D Encounters. It includes the information the Dungeon Master needs to run the adventure, thirteen ready-to-play encounters (each intended for one session of play), and full-color foldout battle maps depicting the various encounter locations. "March of the Phantom Brigade" is an adventure designed for season 4 of the Dungeons & Dragons Encounters official play program. Not everyone in the Nentir Vale is happy yo see civilization brought to Inverness, particularly the ghost of Salazar Vladistone, who commands the spectral legion called the Phantom Brigade. What begins as a simple expedition to settle a new village in the ruins of the mysterious Castle Inverness sets off a chain of events that could threaten every living being from Winterhaven to Hammerfast.
